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authorClay John <claynjohn@gmail.com>2021-02-18 13:17:41 -0800
committerGitHub <noreply@github.com>2021-02-18 13:17:41 -0800
commit32dec4accd54dc33c02cc8becf64f40d26736035 (patch)
tree1d615575a4206d2df7537ae7cfa9fd3aff6fa70b /servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
parent247b7e24483931e978f0c203030b5135109655cc (diff)
parent561de937b16e320c25d4c72b56a395101a5117e4 (diff)
Merge pull request #45326 from clayjohn/VULKAN-ign-shadows
Use Interleaved gradient noise for shadow samples
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl')
0 files changed, 0 insertions, 0 deletions