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authorClay John <claynjohn@gmail.com>2022-10-27 10:08:29 -0700
committerGitHub <noreply@github.com>2022-10-27 10:08:29 -0700
commit0d711cad30d675c3316201040967c587df3e39de (patch)
tree0fb7c845277bfd6dc95c1c6089fc1f5b40be99b5 /servers/rendering/renderer_rd/shaders/forward_mobile
parent8fd92ed867a9fddf427d5999b872488c09582c41 (diff)
parente61d8b6f530923095c0990cd04920e4a024a6da0 (diff)
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Fix ambient_light_disabled render mode flag
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl10
1 files changed, 8 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index 33fd4c35b1..9aeaa6d978 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -1172,8 +1172,14 @@ void main() {
} //Reflection probes
// finalize ambient light here
- ambient_light *= albedo.rgb;
- ambient_light *= ao;
+ {
+#if defined(AMBIENT_LIGHT_DISABLED)
+ ambient_light = vec3(0.0, 0.0, 0.0);
+#else
+ ambient_light *= albedo.rgb;
+ ambient_light *= ao;
+#endif // AMBIENT_LIGHT_DISABLED
+ }
// convert ao to direct light ao
ao = mix(1.0, ao, ao_light_affect);