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authorluz paz <luzpaz@pm.me>2022-07-21 07:37:00 -0400
committerluz paz <luzpaz@pm.me>2022-07-21 07:38:23 -0400
commit38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 (patch)
treeb2d553015080a045266c26493d6a582cc70946ac /servers/rendering/renderer_rd/shaders/environment
parenta9e4eac7b965450234c7a4fb2de1346a23ca67f2 (diff)
Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/environment')
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/gi.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/environment/gi.glsl b/servers/rendering/renderer_rd/shaders/environment/gi.glsl
index 5f34e7112d..6ea8cb1377 100644
--- a/servers/rendering/renderer_rd/shaders/environment/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/gi.glsl
@@ -659,7 +659,7 @@ void main() {
if (sc_use_vrs) {
ivec2 vrs_pos;
- // Currenty we use a 16x16 texel, possibly some day make this configurable.
+ // Currently we use a 16x16 texel, possibly some day make this configurable.
if (sc_half_res) {
vrs_pos = pos >> 3;
} else {