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author | luz paz <luzpaz@pm.me> | 2022-07-21 07:37:00 -0400 |
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committer | luz paz <luzpaz@pm.me> | 2022-07-21 07:38:23 -0400 |
commit | 38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 (patch) | |
tree | b2d553015080a045266c26493d6a582cc70946ac /servers/rendering/renderer_rd/shaders/environment | |
parent | a9e4eac7b965450234c7a4fb2de1346a23ca67f2 (diff) |
Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/environment')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/environment/gi.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/environment/gi.glsl b/servers/rendering/renderer_rd/shaders/environment/gi.glsl index 5f34e7112d..6ea8cb1377 100644 --- a/servers/rendering/renderer_rd/shaders/environment/gi.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/gi.glsl @@ -659,7 +659,7 @@ void main() { if (sc_use_vrs) { ivec2 vrs_pos; - // Currenty we use a 16x16 texel, possibly some day make this configurable. + // Currently we use a 16x16 texel, possibly some day make this configurable. if (sc_half_res) { vrs_pos = pos >> 3; } else { |