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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-15 22:23:56 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-15 22:23:56 +0200 |
commit | 787a1e006bcedafd6656f732d82fd6c9d5c14c36 (patch) | |
tree | 582ede9951683f724728d1e516f74b47024db34b /servers/rendering/renderer_rd/shaders/effects | |
parent | 421d8b716db25a7556d428b7bb210ce4d94caa0b (diff) |
Fix glow in Mix mode not working correctly when FXAA is enabled
Glow must be performed after FXAA to ensure correct appearance.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/tonemap.glsl | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl index a8ccdea60b..62a7b0e7d7 100644 --- a/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/tonemap.glsl @@ -448,6 +448,11 @@ void main() { // Early Tonemap & SRGB Conversion #ifndef SUBPASS + if (params.use_fxaa) { + // FXAA must be performed before glow to preserve the "bleed" effect of glow. + color.rgb = do_fxaa(color.rgb, exposure, uv_interp); + } + if (params.use_glow && params.glow_mode == GLOW_MODE_MIX) { vec3 glow = gather_glow(source_glow, uv_interp) * params.luminance_multiplier; if (params.glow_map_strength > 0.001) { @@ -455,10 +460,6 @@ void main() { } color.rgb = mix(color.rgb, glow, params.glow_intensity); } - - if (params.use_fxaa) { - color.rgb = do_fxaa(color.rgb, exposure, uv_interp); - } #endif if (params.use_debanding) { |