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authorRémi Verschelde <rverschelde@gmail.com>2022-07-02 16:01:26 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-07-02 16:01:48 +0200
commit6bbfd160b074bd00f98cc76757b7bb3a0f95338a (patch)
treeb3baae7ac64f2b3a082df9881b630fccca8f248d /servers/rendering/renderer_rd/shaders/effects
parent2b31c88982e4fdcbc8f0d7ba5d02cfd451a1df88 (diff)
SCons: Properly track codegen script dependency for generated GLSL headers
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects')
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/SCsub b/servers/rendering/renderer_rd/shaders/effects/SCsub
index fc513d3fb9..741da8fe69 100644
--- a/servers/rendering/renderer_rd/shaders/effects/SCsub
+++ b/servers/rendering/renderer_rd/shaders/effects/SCsub
@@ -10,7 +10,7 @@ if "RD_GLSL" in env["BUILDERS"]:
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
# make sure we recompile shaders if include files change
- env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
# compile shaders
for glsl_file in glsl_files: