summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/shaders/canvas.glsl
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-01-17 10:56:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-17 10:56:44 +0100
commit59dcf64dd6b8f5da570a551be7a317453e427098 (patch)
treec430a37e013fe14fa207409847c5402f18ff46fd /servers/rendering/renderer_rd/shaders/canvas.glsl
parent63dfdf4f89280ed993318059e7b521ea9432b531 (diff)
parent390f83bf5a1751ec2dc7892f6830285c2373985f (diff)
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/canvas.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index eb5f68849e..1fb8b28b15 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -502,6 +502,12 @@ void main() {
if (normal_used || (using_light && bool(draw_data.flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(sampler2D(normal_texture, texture_sampler), uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
+ if (bool(draw_data.flags & FLAGS_FLIP_H)) {
+ normal.x = -normal.x;
+ }
+ if (bool(draw_data.flags & FLAGS_FLIP_V)) {
+ normal.y = -normal.y;
+ }
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
normal_used = true;
} else {