summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/shaders/SCsub
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2020-12-04 15:26:24 -0300
committerreduz <reduzio@gmail.com>2020-12-04 18:39:46 -0300
commit2787ad65be12a8ac84b7cc8536749686e9fe80dc (patch)
tree2f2cfbc02bddd77ba217797a5206767881184913 /servers/rendering/renderer_rd/shaders/SCsub
parent3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff)
RenderingServer reorganization
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub43
1 files changed, 43 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
new file mode 100644
index 0000000000..4cddf0f685
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -0,0 +1,43 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "RD_GLSL" in env["BUILDERS"]:
+ env.RD_GLSL("canvas.glsl")
+ env.RD_GLSL("canvas_occlusion.glsl")
+ env.RD_GLSL("canvas_sdf.glsl")
+ env.RD_GLSL("copy.glsl")
+ env.RD_GLSL("copy_to_fb.glsl")
+ env.RD_GLSL("cubemap_roughness.glsl")
+ env.RD_GLSL("cubemap_downsampler.glsl")
+ env.RD_GLSL("cubemap_filter.glsl")
+ env.RD_GLSL("scene_high_end.glsl")
+ env.RD_GLSL("sky.glsl")
+ env.RD_GLSL("tonemap.glsl")
+ env.RD_GLSL("cube_to_dp.glsl")
+ env.RD_GLSL("giprobe.glsl")
+ env.RD_GLSL("giprobe_debug.glsl")
+ env.RD_GLSL("giprobe_sdf.glsl")
+ env.RD_GLSL("luminance_reduce.glsl")
+ env.RD_GLSL("bokeh_dof.glsl")
+ env.RD_GLSL("ssao.glsl")
+ env.RD_GLSL("ssao_minify.glsl")
+ env.RD_GLSL("ssao_blur.glsl")
+ env.RD_GLSL("roughness_limiter.glsl")
+ env.RD_GLSL("screen_space_reflection.glsl")
+ env.RD_GLSL("screen_space_reflection_filter.glsl")
+ env.RD_GLSL("screen_space_reflection_scale.glsl")
+ env.RD_GLSL("subsurface_scattering.glsl")
+ env.RD_GLSL("specular_merge.glsl")
+ env.RD_GLSL("gi.glsl")
+ env.RD_GLSL("resolve.glsl")
+ env.RD_GLSL("sdfgi_preprocess.glsl")
+ env.RD_GLSL("sdfgi_integrate.glsl")
+ env.RD_GLSL("sdfgi_direct_light.glsl")
+ env.RD_GLSL("sdfgi_debug.glsl")
+ env.RD_GLSL("sdfgi_debug_probes.glsl")
+ env.RD_GLSL("volumetric_fog.glsl")
+ env.RD_GLSL("shadow_reduce.glsl")
+ env.RD_GLSL("particles.glsl")
+ env.RD_GLSL("particles_copy.glsl")
+ env.RD_GLSL("sort.glsl")