From 2787ad65be12a8ac84b7cc8536749686e9fe80dc Mon Sep 17 00:00:00 2001 From: reduz Date: Fri, 4 Dec 2020 15:26:24 -0300 Subject: RenderingServer reorganization --- servers/rendering/renderer_rd/shaders/SCsub | 43 +++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 servers/rendering/renderer_rd/shaders/SCsub (limited to 'servers/rendering/renderer_rd/shaders/SCsub') diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub new file mode 100644 index 0000000000..4cddf0f685 --- /dev/null +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -0,0 +1,43 @@ +#!/usr/bin/env python + +Import("env") + +if "RD_GLSL" in env["BUILDERS"]: + env.RD_GLSL("canvas.glsl") + env.RD_GLSL("canvas_occlusion.glsl") + env.RD_GLSL("canvas_sdf.glsl") + env.RD_GLSL("copy.glsl") + env.RD_GLSL("copy_to_fb.glsl") + env.RD_GLSL("cubemap_roughness.glsl") + env.RD_GLSL("cubemap_downsampler.glsl") + env.RD_GLSL("cubemap_filter.glsl") + env.RD_GLSL("scene_high_end.glsl") + env.RD_GLSL("sky.glsl") + env.RD_GLSL("tonemap.glsl") + env.RD_GLSL("cube_to_dp.glsl") + env.RD_GLSL("giprobe.glsl") + env.RD_GLSL("giprobe_debug.glsl") + env.RD_GLSL("giprobe_sdf.glsl") + env.RD_GLSL("luminance_reduce.glsl") + env.RD_GLSL("bokeh_dof.glsl") + env.RD_GLSL("ssao.glsl") + env.RD_GLSL("ssao_minify.glsl") + env.RD_GLSL("ssao_blur.glsl") + env.RD_GLSL("roughness_limiter.glsl") + env.RD_GLSL("screen_space_reflection.glsl") + env.RD_GLSL("screen_space_reflection_filter.glsl") + env.RD_GLSL("screen_space_reflection_scale.glsl") + env.RD_GLSL("subsurface_scattering.glsl") + env.RD_GLSL("specular_merge.glsl") + env.RD_GLSL("gi.glsl") + env.RD_GLSL("resolve.glsl") + env.RD_GLSL("sdfgi_preprocess.glsl") + env.RD_GLSL("sdfgi_integrate.glsl") + env.RD_GLSL("sdfgi_direct_light.glsl") + env.RD_GLSL("sdfgi_debug.glsl") + env.RD_GLSL("sdfgi_debug_probes.glsl") + env.RD_GLSL("volumetric_fog.glsl") + env.RD_GLSL("shadow_reduce.glsl") + env.RD_GLSL("particles.glsl") + env.RD_GLSL("particles_copy.glsl") + env.RD_GLSL("sort.glsl") -- cgit v1.2.3