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authorreduz <reduzio@gmail.com>2020-12-07 18:27:38 -0300
committerreduz <reduzio@gmail.com>2020-12-07 20:50:57 -0300
commit2748b9a10dfc80c8f56e403b8c856192e824ba29 (patch)
treeda95b1745664338bc4d9577ef0a0afc559ce571d /servers/rendering/renderer_rd/shaders/SCsub
parentefc2104096162548b6332af2bdab4ddaa009721c (diff)
Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index 4cddf0f685..1fe43b25f6 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("cubemap_roughness.glsl")
env.RD_GLSL("cubemap_downsampler.glsl")
env.RD_GLSL("cubemap_filter.glsl")
- env.RD_GLSL("scene_high_end.glsl")
+ env.RD_GLSL("scene_forward.glsl")
env.RD_GLSL("sky.glsl")
env.RD_GLSL("tonemap.glsl")
env.RD_GLSL("cube_to_dp.glsl")