diff options
author | reduz <reduzio@gmail.com> | 2020-12-07 18:27:38 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-07 20:50:57 -0300 |
commit | 2748b9a10dfc80c8f56e403b8c856192e824ba29 (patch) | |
tree | da95b1745664338bc4d9577ef0a0afc559ce571d /servers/rendering/renderer_rd/shaders/SCsub | |
parent | efc2104096162548b6332af2bdab4ddaa009721c (diff) |
Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 4cddf0f685..1fe43b25f6 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("cubemap_roughness.glsl") env.RD_GLSL("cubemap_downsampler.glsl") env.RD_GLSL("cubemap_filter.glsl") - env.RD_GLSL("scene_high_end.glsl") + env.RD_GLSL("scene_forward.glsl") env.RD_GLSL("sky.glsl") env.RD_GLSL("tonemap.glsl") env.RD_GLSL("cube_to_dp.glsl") |