From 2748b9a10dfc80c8f56e403b8c856192e824ba29 Mon Sep 17 00:00:00 2001 From: reduz Date: Mon, 7 Dec 2020 18:27:38 -0300 Subject: Add support for low-end 3D rendering. -Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16. --- servers/rendering/renderer_rd/shaders/SCsub | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/shaders/SCsub') diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 4cddf0f685..1fe43b25f6 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("cubemap_roughness.glsl") env.RD_GLSL("cubemap_downsampler.glsl") env.RD_GLSL("cubemap_filter.glsl") - env.RD_GLSL("scene_high_end.glsl") + env.RD_GLSL("scene_forward.glsl") env.RD_GLSL("sky.glsl") env.RD_GLSL("tonemap.glsl") env.RD_GLSL("cube_to_dp.glsl") -- cgit v1.2.3