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author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-25 12:52:58 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 12:52:58 +0200 |
commit | ff0b5f8fa1be4ccd5b8de1d9d49f8a4b71439f63 (patch) | |
tree | 42543cc85d27d2c8692a2ced4bac5c537e402004 /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
parent | 2f221e5fd507b176590bda52d08e499629ce7761 (diff) | |
parent | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (diff) |
Merge pull request #50809 from akien-mga/iterators-const-references
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 178fb60885..d5c7db6fd2 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -8410,7 +8410,7 @@ void RendererStorageRD::global_variables_load_settings(bool p_load_textures) { List<PropertyInfo> settings; ProjectSettings::get_singleton()->get_property_list(&settings); - for (PropertyInfo &E : settings) { + for (const PropertyInfo &E : settings) { if (E.name.begins_with("shader_globals/")) { StringName name = E.name.get_slice("/", 1); Dictionary d = ProjectSettings::get_singleton()->get(E.name); @@ -8581,7 +8581,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_buffer_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_buffer) { + for (const RID &E : global_variables.materials_using_buffer) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf @@ -8594,7 +8594,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_texture_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_texture) { + for (const RID &E : global_variables.materials_using_texture) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf |