From ac3322b0af8f23e8e2dac8111200bc69b5604c9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 24 Jul 2021 15:46:25 +0200 Subject: Use const references where possible for List range iterators --- servers/rendering/renderer_rd/renderer_storage_rd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 178fb60885..d5c7db6fd2 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -8410,7 +8410,7 @@ void RendererStorageRD::global_variables_load_settings(bool p_load_textures) { List settings; ProjectSettings::get_singleton()->get_property_list(&settings); - for (PropertyInfo &E : settings) { + for (const PropertyInfo &E : settings) { if (E.name.begins_with("shader_globals/")) { StringName name = E.name.get_slice("/", 1); Dictionary d = ProjectSettings::get_singleton()->get(E.name); @@ -8581,7 +8581,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_buffer_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_buffer) { + for (const RID &E : global_variables.materials_using_buffer) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf @@ -8594,7 +8594,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_texture_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_texture) { + for (const RID &E : global_variables.materials_using_texture) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf -- cgit v1.2.3