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authorRémi Verschelde <remi@verschelde.fr>2022-05-16 11:59:38 +0200
committerGitHub <noreply@github.com>2022-05-16 11:59:38 +0200
commitc1277c2183eaacb9ae49f9fef0c57443b934b72b (patch)
tree434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /servers/rendering/renderer_rd/renderer_scene_render_rd.h
parent396def9b66c476f7834604adb7136ca903ed01be (diff)
parent746dddc0673d7261f19b1e056e90e6e3a49ef33a (diff)
Merge pull request #60999 from reduz/replace-rbhash-by-hashmap
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index f60b7c7232..4daee17525 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -297,7 +297,7 @@ private:
RID depth;
RID fb; //for copying
- Map<RID, uint32_t> shadow_owners;
+ HashMap<RID, uint32_t> shadow_owners;
};
RID_Owner<ShadowAtlas> shadow_atlas_owner;
@@ -345,7 +345,7 @@ private:
RID side_fb[6];
};
- Map<int, ShadowCubemap> shadow_cubemaps;
+ HashMap<int, ShadowCubemap> shadow_cubemaps;
ShadowCubemap *_get_shadow_cubemap(int p_size);
void _create_shadow_cubemaps();
@@ -387,7 +387,7 @@ private:
Rect2 directional_rect;
- Set<RID> shadow_atlases; //shadow atlases where this light is registered
+ RBSet<RID> shadow_atlases; //shadow atlases where this light is registered
ForwardID forward_id = -1;
@@ -921,7 +921,7 @@ private:
RID version;
RID pipeline;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
@@ -929,7 +929,7 @@ private:
String path;
String code;
- Map<StringName, Map<int, RID>> default_texture_params;
+ HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
@@ -954,7 +954,7 @@ private:
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~FogMaterialData();
};