From 746dddc0673d7261f19b1e056e90e6e3a49ef33a Mon Sep 17 00:00:00 2001 From: reduz Date: Fri, 13 May 2022 15:04:37 +0200 Subject: Replace most uses of Map by HashMap * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! --- servers/rendering/renderer_rd/renderer_scene_render_rd.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h') diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index f60b7c7232..4daee17525 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -297,7 +297,7 @@ private: RID depth; RID fb; //for copying - Map shadow_owners; + HashMap shadow_owners; }; RID_Owner shadow_atlas_owner; @@ -345,7 +345,7 @@ private: RID side_fb[6]; }; - Map shadow_cubemaps; + HashMap shadow_cubemaps; ShadowCubemap *_get_shadow_cubemap(int p_size); void _create_shadow_cubemaps(); @@ -387,7 +387,7 @@ private: Rect2 directional_rect; - Set shadow_atlases; //shadow atlases where this light is registered + RBSet shadow_atlases; //shadow atlases where this light is registered ForwardID forward_id = -1; @@ -921,7 +921,7 @@ private: RID version; RID pipeline; - Map uniforms; + HashMap uniforms; Vector texture_uniforms; Vector ubo_offsets; @@ -929,7 +929,7 @@ private: String path; String code; - Map> default_texture_params; + HashMap> default_texture_params; bool uses_time = false; @@ -954,7 +954,7 @@ private: virtual void set_render_priority(int p_priority) {} virtual void set_next_pass(RID p_pass) {} - virtual bool update_parameters(const Map &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual bool update_parameters(const HashMap &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); virtual ~FogMaterialData(); }; -- cgit v1.2.3