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authorYuri Rubinsky <chaosus89@gmail.com>2022-05-17 10:55:50 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-05-18 06:43:07 +0300
commit5322b171de1dedc8780180e9026e115afd2abaef (patch)
treef35a1510ecfff8a7eeada21052451c6f55b22c76 /servers/rendering/renderer_rd/forward_clustered
parent5631b59e218f4883442382c097eed10ed76b3c8d (diff)
Fix tonemapper shader to correctly apply alpha channel
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 0eb981d51b..7b92e92f8c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1523,7 +1523,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
Vector<Color> c;
{
Color cc = clear_color.srgb_to_linear();
- if (using_separate_specular) {
+ if (using_separate_specular || render_buffer) {
cc.a = 0; //subsurf scatter must be 0
}
c.push_back(cc);