From 5322b171de1dedc8780180e9026e115afd2abaef Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Tue, 17 May 2022 10:55:50 +0300 Subject: Fix tonemapper shader to correctly apply alpha channel --- .../renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/forward_clustered') diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 0eb981d51b..7b92e92f8c 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1523,7 +1523,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co Vector c; { Color cc = clear_color.srgb_to_linear(); - if (using_separate_specular) { + if (using_separate_specular || render_buffer) { cc.a = 0; //subsurf scatter must be 0 } c.push_back(cc); -- cgit v1.2.3