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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-17 11:04:24 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-17 11:04:24 +0200 |
| commit | 04d59a5e8f37b179e488a9c648de809da4a966e3 (patch) | |
| tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/renderer_rd/effects/copy_effects.cpp | |
| parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) | |
| parent | d139131aab7f228d5cca612b35289e6abd18e26a (diff) | |
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'servers/rendering/renderer_rd/effects/copy_effects.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/effects/copy_effects.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp index c30e8ed58f..cbf7046887 100644 --- a/servers/rendering/renderer_rd/effects/copy_effects.cpp +++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp @@ -100,11 +100,11 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) { { Vector<String> copy_modes; - copy_modes.push_back("\n"); - copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); - copy_modes.push_back("\n#define MODE_TWO_SOURCES\n"); - copy_modes.push_back("\n#define MULTIVIEW\n"); - copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n"); + copy_modes.push_back("\n"); // COPY_TO_FB_COPY + copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); // COPY_TO_FB_COPY_PANORAMA_TO_DP + copy_modes.push_back("\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_COPY2 + copy_modes.push_back("\n#define MULTIVIEW\n"); // COPY_TO_FB_MULTIVIEW + copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_MULTIVIEW_WITH_DEPTH copy_to_fb.shader.initialize(copy_modes); |