From d139131aab7f228d5cca612b35289e6abd18e26a Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Fri, 11 Feb 2022 22:33:54 +1100 Subject: Adding Variable Rate Shading support to Godot Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get --- servers/rendering/renderer_rd/effects/copy_effects.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'servers/rendering/renderer_rd/effects/copy_effects.cpp') diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp index c30e8ed58f..cbf7046887 100644 --- a/servers/rendering/renderer_rd/effects/copy_effects.cpp +++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp @@ -100,11 +100,11 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) { { Vector copy_modes; - copy_modes.push_back("\n"); - copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); - copy_modes.push_back("\n#define MODE_TWO_SOURCES\n"); - copy_modes.push_back("\n#define MULTIVIEW\n"); - copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n"); + copy_modes.push_back("\n"); // COPY_TO_FB_COPY + copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); // COPY_TO_FB_COPY_PANORAMA_TO_DP + copy_modes.push_back("\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_COPY2 + copy_modes.push_back("\n#define MULTIVIEW\n"); // COPY_TO_FB_MULTIVIEW + copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_MULTIVIEW_WITH_DEPTH copy_to_fb.shader.initialize(copy_modes); -- cgit v1.2.3