diff options
author | clayjohn <claynjohn@gmail.com> | 2020-04-16 23:38:22 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2020-04-17 09:32:24 -0700 |
commit | 7cd2ff309c5f1c512ed871998157f3fd19aa23ec (patch) | |
tree | 2c9b8a2513c334481f28ee3c6633af1d03e1aed4 /servers/rendering/rasterizer_rd/shaders/sky.glsl | |
parent | 30ab5c9baae1cad3e157d906395a4eb8cef77e42 (diff) |
Add light size to Sky Shaders
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/sky.glsl')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/sky.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl index c6c863ec60..e4019725cb 100644 --- a/servers/rendering/rasterizer_rd/shaders/sky.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl @@ -96,9 +96,8 @@ layout(set = 2, binding = 2) uniform texture2D quarter_res; #endif struct DirectionalLightData { - vec3 direction; - float energy; - vec3 color; + vec4 direction_energy; + vec4 color_size; bool enabled; }; |