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authorJuan Linietsky <reduzio@gmail.com>2020-04-11 14:43:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-11 19:44:07 -0300
commitd81911490b447541b21305c16d27b078c184f9fe (patch)
tree49cc4038a2a94011cbe5100d142358ddddfa8278 /servers/rendering/rasterizer_rd/shaders/SCsub
parentae42cb7b0a41f1248ddef408671961da8a6e9770 (diff)
Moved most of the effect code to compute.
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/SCsub')
-rw-r--r--servers/rendering/rasterizer_rd/shaders/SCsub5
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub
index 04a43e3251..a454d144aa 100644
--- a/servers/rendering/rasterizer_rd/shaders/SCsub
+++ b/servers/rendering/rasterizer_rd/shaders/SCsub
@@ -5,14 +5,15 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("canvas.glsl")
env.RD_GLSL("canvas_occlusion.glsl")
- env.RD_GLSL("blur.glsl")
+ env.RD_GLSL("copy.glsl")
+ env.RD_GLSL("copy_to_fb.glsl")
env.RD_GLSL("cubemap_roughness.glsl")
env.RD_GLSL("cubemap_downsampler.glsl")
env.RD_GLSL("cubemap_filter.glsl")
env.RD_GLSL("scene_high_end.glsl")
env.RD_GLSL("sky.glsl")
env.RD_GLSL("tonemap.glsl")
- env.RD_GLSL("copy.glsl")
+ env.RD_GLSL("cube_to_dp.glsl")
env.RD_GLSL("giprobe.glsl")
env.RD_GLSL("giprobe_debug.glsl")
env.RD_GLSL("giprobe_sdf.glsl")