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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-11 14:43:12 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-11 19:44:07 -0300 |
commit | d81911490b447541b21305c16d27b078c184f9fe (patch) | |
tree | 49cc4038a2a94011cbe5100d142358ddddfa8278 /servers/rendering/rasterizer_rd/shaders/SCsub | |
parent | ae42cb7b0a41f1248ddef408671961da8a6e9770 (diff) |
Moved most of the effect code to compute.
Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/SCsub')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/SCsub | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub index 04a43e3251..a454d144aa 100644 --- a/servers/rendering/rasterizer_rd/shaders/SCsub +++ b/servers/rendering/rasterizer_rd/shaders/SCsub @@ -5,14 +5,15 @@ Import("env") if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("canvas.glsl") env.RD_GLSL("canvas_occlusion.glsl") - env.RD_GLSL("blur.glsl") + env.RD_GLSL("copy.glsl") + env.RD_GLSL("copy_to_fb.glsl") env.RD_GLSL("cubemap_roughness.glsl") env.RD_GLSL("cubemap_downsampler.glsl") env.RD_GLSL("cubemap_filter.glsl") env.RD_GLSL("scene_high_end.glsl") env.RD_GLSL("sky.glsl") env.RD_GLSL("tonemap.glsl") - env.RD_GLSL("copy.glsl") + env.RD_GLSL("cube_to_dp.glsl") env.RD_GLSL("giprobe.glsl") env.RD_GLSL("giprobe_debug.glsl") env.RD_GLSL("giprobe_sdf.glsl") |