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author | Juan Linietsky <reduzio@gmail.com> | 2020-08-12 22:21:01 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-08-13 11:28:45 -0300 |
commit | 079ca220e14669ef7c31c399985cd2c733af15bd (patch) | |
tree | a5a9d4a388b9913d098d058f06547de51e8dfeeb /servers/rendering/rasterizer_rd/shaders/SCsub | |
parent | 64d859df0c6ba51ea4c4841e0a1eb287c5079eae (diff) |
Added volumetric fog effect.
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/SCsub')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/SCsub | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub index 67f4edc626..3aa863be98 100644 --- a/servers/rendering/rasterizer_rd/shaders/SCsub +++ b/servers/rendering/rasterizer_rd/shaders/SCsub @@ -35,3 +35,5 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("sdfgi_direct_light.glsl") env.RD_GLSL("sdfgi_debug.glsl") env.RD_GLSL("sdfgi_debug_probes.glsl") + env.RD_GLSL("volumetric_fog.glsl") + env.RD_GLSL("shadow_reduce.glsl") |