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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-06-08 23:20:09 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-04 23:12:18 +0100
commitaea104deb720e22e11d4ead8253c9717eb99db2e (patch)
tree1737f662d9c6815dd900b0fe58047637020acf0b /servers/rendering/rasterizer_dummy.h
parent71835906dd3965eac703137bc8e14abcaa630dfd (diff)
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
Diffstat (limited to 'servers/rendering/rasterizer_dummy.h')
-rw-r--r--servers/rendering/rasterizer_dummy.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index 987f2f4342..8f82356d11 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -408,7 +408,6 @@ public:
void light_set_color(RID p_light, const Color &p_color) override {}
void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
void light_set_shadow(RID p_light, bool p_enabled) override {}
- void light_set_shadow_color(RID p_light, const Color &p_color) override {}
void light_set_projector(RID p_light, RID p_texture) override {}
void light_set_negative(RID p_light, bool p_enable) override {}
void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}