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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-08 23:20:09 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-04 23:12:18 +0100 |
commit | aea104deb720e22e11d4ead8253c9717eb99db2e (patch) | |
tree | 1737f662d9c6815dd900b0fe58047637020acf0b /servers/rendering/rasterizer_dummy.h | |
parent | 71835906dd3965eac703137bc8e14abcaa630dfd (diff) |
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
Diffstat (limited to 'servers/rendering/rasterizer_dummy.h')
-rw-r--r-- | servers/rendering/rasterizer_dummy.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index 987f2f4342..8f82356d11 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -408,7 +408,6 @@ public: void light_set_color(RID p_light, const Color &p_color) override {} void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {} void light_set_shadow(RID p_light, bool p_enabled) override {} - void light_set_shadow_color(RID p_light, const Color &p_color) override {} void light_set_projector(RID p_light, RID p_texture) override {} void light_set_negative(RID p_light, bool p_enable) override {} void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} |