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authorClay John <claynjohn@gmail.com>2020-08-13 20:25:37 -0700
committerGitHub <noreply@github.com>2020-08-13 20:25:37 -0700
commite0ee38b128fa84b8e7db499ead66264ca4ec9c60 (patch)
tree6864ea16c2eb80fcde5a4e2bed888ef957923944 /servers/rendering/rasterizer.h
parentd2d4c1c9575953868fbdf25d8684eeee1eff4e25 (diff)
parent6a5ecfdef1949baaf3597e214ad291b6786f0239 (diff)
Merge pull request #41240 from reduz/fog
Restored fog (non volumetric).
Diffstat (limited to 'servers/rendering/rasterizer.h')
-rw-r--r--servers/rendering/rasterizer.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index d729297209..e1282fdf71 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -86,7 +86,6 @@ public:
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
@@ -111,9 +110,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
- virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0;
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;