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authorJuan Linietsky <reduzio@gmail.com>2020-08-13 11:48:21 -0300
committerGitHub <noreply@github.com>2020-08-13 11:48:21 -0300
commitd84b28b94f26db0ea115baf92662b09e6d6db67b (patch)
treea5a9d4a388b9913d098d058f06547de51e8dfeeb /servers/rendering/rasterizer.h
parent64d859df0c6ba51ea4c4841e0a1eb287c5079eae (diff)
parent079ca220e14669ef7c31c399985cd2c733af15bd (diff)
Merge pull request #41213 from reduz/volumetric-fog
Added volumetric fog effect.
Diffstat (limited to 'servers/rendering/rasterizer.h')
-rw-r--r--servers/rendering/rasterizer.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index 348fc423bb..d729297209 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -88,6 +88,13 @@ public:
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+
+ virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
+ virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
+ virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;
+ virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;
+
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;
virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;