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authorJuan Linietsky <reduzio@gmail.com>2020-04-14 00:05:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-14 11:13:34 -0300
commit5944eb6e7f4fc6f2a2b3a88032e3195467a12915 (patch)
tree80e38590d93bdb7d7a1c98310c5cc8baa99d64ad /servers/rendering/rasterizer.h
parent451d5bd49217e4b55221032e67a7e682e20dad67 (diff)
Implement decals
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
Diffstat (limited to 'servers/rendering/rasterizer.h')
-rw-r--r--servers/rendering/rasterizer.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index 37392c282d..5792b400b9 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -248,12 +248,15 @@ public:
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
+ virtual RID decal_instance_create(RID p_decal) = 0;
+ virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0;
+
virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
virtual bool gi_probe_needs_update(RID p_probe) const = 0;
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
+ virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
@@ -323,6 +326,9 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
+ virtual void texture_add_to_decal_atlas(RID p_texture) = 0;
+ virtual void texture_remove_from_decal_atlas(RID p_texture) = 0;
+
/* SHADER API */
virtual RID shader_create() = 0;
@@ -503,6 +509,21 @@ public:
virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
+ /* DECAL API */
+
+ virtual RID decal_create() = 0;
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
+
+ virtual AABB decal_get_aabb(RID p_decal) const = 0;
+
/* GI PROBE API */
virtual RID gi_probe_create() = 0;