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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-02 18:39:16 +0200
committerGitHub <noreply@github.com>2020-07-02 18:39:16 +0200
commit67e4082b1e73f3cbe518c499eb328b0f68f3419b (patch)
treeccb3953feff88ee0c6f7bf2013cb49e0404c2247 /servers/physics_3d/joints/slider_joint_3d_sw.cpp
parentd12124856292e80c9069593ed263d72d01f60d02 (diff)
parentba27deef06f0152a59c86e3b0ab3ebb0976344ad (diff)
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
Diffstat (limited to 'servers/physics_3d/joints/slider_joint_3d_sw.cpp')
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 5b4609f24e..43bd49b4b5 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -197,8 +197,8 @@ void SliderJoint3DSW::solve(real_t p_step) {
// calcutate and apply impulse
real_t normalImpulse = softness * (restitution * depth / p_step - damping * rel_vel) * m_jacLinDiagABInv[i];
Vector3 impulse_vector = normal * normalImpulse;
- A->apply_impulse(m_relPosA, impulse_vector);
- B->apply_impulse(m_relPosB, -impulse_vector);
+ A->apply_impulse(impulse_vector, m_relPosA);
+ B->apply_impulse(-impulse_vector, m_relPosB);
if (m_poweredLinMotor && (!i)) { // apply linear motor
if (m_accumulatedLinMotorImpulse < m_maxLinMotorForce) {
real_t desiredMotorVel = m_targetLinMotorVelocity;
@@ -218,8 +218,8 @@ void SliderJoint3DSW::solve(real_t p_step) {
m_accumulatedLinMotorImpulse = new_acc;
// apply clamped impulse
impulse_vector = normal * normalImpulse;
- A->apply_impulse(m_relPosA, impulse_vector);
- B->apply_impulse(m_relPosB, -impulse_vector);
+ A->apply_impulse(impulse_vector, m_relPosA);
+ B->apply_impulse(-impulse_vector, m_relPosB);
}
}
}