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author | reduz <reduzio@gmail.com> | 2022-03-14 15:52:03 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-15 18:39:31 +0100 |
commit | 8b547331bec150b682fda94da1568fbcbda689ba (patch) | |
tree | 49159fd03ccc81cbfc2b4c6a70d1b7f1ac9cc5a1 /servers/physics_3d/godot_soft_body_3d.h | |
parent | 41edfc88a3f82e643ad3f4613de7a787a00ee68a (diff) |
Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
Diffstat (limited to 'servers/physics_3d/godot_soft_body_3d.h')
-rw-r--r-- | servers/physics_3d/godot_soft_body_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h index 5028e81dd8..d9f5078313 100644 --- a/servers/physics_3d/godot_soft_body_3d.h +++ b/servers/physics_3d/godot_soft_body_3d.h @@ -157,7 +157,7 @@ public: void set_mesh(RID p_mesh); - void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); + void update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler); Vector3 get_vertex_position(int p_index) const; void set_vertex_position(int p_index, const Vector3 &p_position); |