From 8b547331bec150b682fda94da1568fbcbda689ba Mon Sep 17 00:00:00 2001 From: reduz Date: Mon, 14 Mar 2022 15:52:03 +0100 Subject: Create GDExtension clases for PhysicsServer3D * Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it. --- servers/physics_3d/godot_soft_body_3d.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/physics_3d/godot_soft_body_3d.h') diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h index 5028e81dd8..d9f5078313 100644 --- a/servers/physics_3d/godot_soft_body_3d.h +++ b/servers/physics_3d/godot_soft_body_3d.h @@ -157,7 +157,7 @@ public: void set_mesh(RID p_mesh); - void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); + void update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler); Vector3 get_vertex_position(int p_index) const; void set_vertex_position(int p_index, const Vector3 &p_position); -- cgit v1.2.3