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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-21 11:16:19 +0200
committerGitHub <noreply@github.com>2021-07-21 11:16:19 +0200
commitd4bbdb83674526a80ae6d0d2c080768da7629804 (patch)
tree9fbe5a4ba2bf8431b05845378ddaad6c07afc805 /servers/physics_3d/collision_solver_3d_sat.cpp
parent8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff)
parent78b0a7da0398dc8c6447b1439a6d07059311c028 (diff)
Merge pull request #50521 from aaronfranke/iseqapprox
Use `is_equal_approx` in more places
Diffstat (limited to 'servers/physics_3d/collision_solver_3d_sat.cpp')
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index 1cfb9ba3ad..6a7f2b73c5 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -629,9 +629,7 @@ public:
_FORCE_INLINE_ bool test_axis(const Vector3 &p_axis, bool p_directional = false) {
Vector3 axis = p_axis;
- if (Math::abs(axis.x) < CMP_EPSILON &&
- Math::abs(axis.y) < CMP_EPSILON &&
- Math::abs(axis.z) < CMP_EPSILON) {
+ if (axis.is_equal_approx(Vector3())) {
// strange case, try an upwards separator
axis = Vector3(0.0, 1.0, 0.0);
}