From 78b0a7da0398dc8c6447b1439a6d07059311c028 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 16 Jul 2021 13:19:55 -0400 Subject: Use is_equal_approx in more places --- servers/physics_3d/collision_solver_3d_sat.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'servers/physics_3d/collision_solver_3d_sat.cpp') diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 1cfb9ba3ad..6a7f2b73c5 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -629,9 +629,7 @@ public: _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis, bool p_directional = false) { Vector3 axis = p_axis; - if (Math::abs(axis.x) < CMP_EPSILON && - Math::abs(axis.y) < CMP_EPSILON && - Math::abs(axis.z) < CMP_EPSILON) { + if (axis.is_equal_approx(Vector3())) { // strange case, try an upwards separator axis = Vector3(0.0, 1.0, 0.0); } -- cgit v1.2.3