diff options
author | Anton Yabchinskiy <arn@bestmx.ru> | 2015-01-10 22:29:17 +0300 |
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committer | Anton Yabchinskiy <arn@bestmx.ru> | 2015-01-10 22:29:17 +0300 |
commit | b6c5cb1064eab63788060dc918d7fec53e57a532 (patch) | |
tree | 83f8345dd6ee0bc432ec21fc979c628edd808e5e /servers/physics_2d/body_2d_sw.h | |
parent | a7875c586af74302584544d777b189f4cb85c393 (diff) | |
parent | f97582b5e9f069176a4c9226c39a880f786dae67 (diff) |
Merge branch 'master' of github.com:okamstudio/godot
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 789fb1cfee..5bd68ba976 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -47,6 +47,10 @@ class Body2DSW : public CollisionObject2DSW { Vector2 linear_velocity; real_t angular_velocity; + real_t linear_damp; + real_t angular_damp; + real_t gravity_scale; + real_t mass; real_t bounce; real_t friction; @@ -55,7 +59,8 @@ class Body2DSW : public CollisionObject2DSW { real_t _inv_inertia; Vector2 gravity; - real_t density; + real_t area_linear_damp; + real_t area_angular_damp; real_t still_time; @@ -219,8 +224,10 @@ public: _FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; } _FORCE_INLINE_ real_t get_friction() const { return friction; } _FORCE_INLINE_ Vector2 get_gravity() const { return gravity; } - _FORCE_INLINE_ real_t get_density() const { return density; } _FORCE_INLINE_ real_t get_bounce() const { return bounce; } + _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; } + _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; } + void integrate_forces(real_t p_step); void integrate_velocities(real_t p_step); @@ -306,7 +313,8 @@ public: real_t step; virtual Vector2 get_total_gravity() const { return body->get_gravity(); } // get gravity vector working on this body space/area - virtual float get_total_density() const { return body->get_density(); } // get density of this body space/area + virtual float get_total_angular_damp() const { return body->get_angular_damp(); } // get density of this body space/area + virtual float get_total_linear_damp() const { return body->get_linear_damp(); } // get density of this body space/area virtual float get_inverse_mass() const { return body->get_inv_mass(); } // get the mass virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space |