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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-09-06 09:32:46 -0700 |
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committer | GitHub <noreply@github.com> | 2021-09-06 09:32:46 -0700 |
commit | a93fb2655a20de92346b7259c4217b45bc8801e9 (patch) | |
tree | bad4f9e6a8171aef7589762e62ee18b060b27369 /servers/physics_2d/body_2d_sw.h | |
parent | 1f97d5738434eb0a11c5d2615125a165e8e751b5 (diff) | |
parent | 83baecdff01894df55171ace7aa9e50b3001cc73 (diff) |
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 9cd53ceca1..b83afdbec6 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -44,10 +44,13 @@ class Body2DSW : public CollisionObject2DSW { PhysicsServer2D::BodyMode mode; Vector2 biased_linear_velocity; - real_t biased_angular_velocity; + real_t biased_angular_velocity = 0.0; Vector2 linear_velocity; - real_t angular_velocity; + real_t angular_velocity = 0.0; + + Vector2 constant_linear_velocity; + real_t constant_angular_velocity = 0.0; real_t linear_damp; real_t angular_damp; |