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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-09-06 09:32:46 -0700
committerGitHub <noreply@github.com>2021-09-06 09:32:46 -0700
commita93fb2655a20de92346b7259c4217b45bc8801e9 (patch)
treebad4f9e6a8171aef7589762e62ee18b060b27369 /servers/physics_2d/body_2d_sw.h
parent1f97d5738434eb0a11c5d2615125a165e8e751b5 (diff)
parent83baecdff01894df55171ace7aa9e50b3001cc73 (diff)
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r--servers/physics_2d/body_2d_sw.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 9cd53ceca1..b83afdbec6 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -44,10 +44,13 @@ class Body2DSW : public CollisionObject2DSW {
PhysicsServer2D::BodyMode mode;
Vector2 biased_linear_velocity;
- real_t biased_angular_velocity;
+ real_t biased_angular_velocity = 0.0;
Vector2 linear_velocity;
- real_t angular_velocity;
+ real_t angular_velocity = 0.0;
+
+ Vector2 constant_linear_velocity;
+ real_t constant_angular_velocity = 0.0;
real_t linear_damp;
real_t angular_damp;