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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-08 22:40:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-08 22:40:06 +0100 |
commit | 1e32a286f3a912a6bd78625c77aa7b0d1a935d2f (patch) | |
tree | 914c23c577810404e0f1d9b50292fef79b43ec3f /servers/extensions | |
parent | 30b3434daacc708276d13fbc0ff04f32e19a1d24 (diff) | |
parent | 8ee6264cc914fe1d007faf440fe4fda28b567cc6 (diff) |
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
Diffstat (limited to 'servers/extensions')
-rw-r--r-- | servers/extensions/physics_server_3d_extension.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h index 9394ff3949..bec403c0ec 100644 --- a/servers/extensions/physics_server_3d_extension.h +++ b/servers/extensions/physics_server_3d_extension.h @@ -94,7 +94,7 @@ public: EXBIND1RC(Vector3, get_contact_local_position, int) EXBIND1RC(Vector3, get_contact_local_normal, int) - EXBIND1RC(real_t, get_contact_impulse, int) + EXBIND1RC(Vector3, get_contact_impulse, int) EXBIND1RC(int, get_contact_local_shape, int) EXBIND1RC(RID, get_contact_collider, int) EXBIND1RC(Vector3, get_contact_collider_position, int) |