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authorRémi Verschelde <rverschelde@gmail.com>2023-01-08 22:40:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-08 22:40:06 +0100
commit1e32a286f3a912a6bd78625c77aa7b0d1a935d2f (patch)
tree914c23c577810404e0f1d9b50292fef79b43ec3f /servers/extensions
parent30b3434daacc708276d13fbc0ff04f32e19a1d24 (diff)
parent8ee6264cc914fe1d007faf440fe4fda28b567cc6 (diff)
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
Diffstat (limited to 'servers/extensions')
-rw-r--r--servers/extensions/physics_server_3d_extension.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index 9394ff3949..bec403c0ec 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -94,7 +94,7 @@ public:
EXBIND1RC(Vector3, get_contact_local_position, int)
EXBIND1RC(Vector3, get_contact_local_normal, int)
- EXBIND1RC(real_t, get_contact_impulse, int)
+ EXBIND1RC(Vector3, get_contact_impulse, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector3, get_contact_collider_position, int)