From 8ee6264cc914fe1d007faf440fe4fda28b567cc6 Mon Sep 17 00:00:00 2001 From: Lily Garcia Date: Sat, 7 Jan 2023 22:34:28 -0500 Subject: Implement collision impulse in Godot Physics 3D --- servers/extensions/physics_server_3d_extension.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/extensions') diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h index a85df0683c..65b9006715 100644 --- a/servers/extensions/physics_server_3d_extension.h +++ b/servers/extensions/physics_server_3d_extension.h @@ -94,7 +94,7 @@ public: EXBIND1RC(Vector3, get_contact_local_position, int) EXBIND1RC(Vector3, get_contact_local_normal, int) - EXBIND1RC(real_t, get_contact_impulse, int) + EXBIND1RC(Vector3, get_contact_impulse, int) EXBIND1RC(int, get_contact_local_shape, int) EXBIND1RC(RID, get_contact_collider, int) EXBIND1RC(Vector3, get_contact_collider_position, int) -- cgit v1.2.3