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author | fabriceci <fabricecipolla@gmail.com> | 2021-07-26 19:14:41 +0200 |
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committer | fabriceci <fabricecipolla@gmail.com> | 2021-07-26 19:14:41 +0200 |
commit | f45af437847e2ddeb47d87f0792cbace75a3b018 (patch) | |
tree | 6e8bec0c10dbb79f0b4d3242f79bc83a2265af77 /scene | |
parent | 64dc58bfba55c4e5dcdce18bf848abf43332afd0 (diff) |
Allow to have multiple collision direction at the same time
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 561207c24c..9b4da2a77a 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1187,9 +1187,6 @@ void CharacterBody2D::move_and_slide() { } void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) { - on_floor = false; - on_ceiling = false; - on_wall = false; if (up_direction == Vector2()) { //all is a wall on_wall = true; |