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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-18 18:38:48 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-18 18:38:48 +0200 |
commit | df170c8af05c7e81a83ddae4e4d62c65d7086bc3 (patch) | |
tree | 4e53c56f71977d74296a973551d1a61026dda817 /scene | |
parent | c5e1b23e55c686b90287c23354c6bfe524f4bcfa (diff) | |
parent | 2bf145fa5d3efaea6d0e108da19c212ceeff6505 (diff) |
Merge pull request #49474 from nekomatata/line-2d-upward
Make LineShape2D normal point upwards by default
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/line_shape_2d.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 9f0405ad29..210a1aa9e6 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -36,7 +36,8 @@ class LineShape2D : public Shape2D { GDCLASS(LineShape2D, Shape2D); - Vector2 normal = Vector2(0, 1); + // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense. + Vector2 normal = Vector2(0, -1); real_t distance = 0.0; void _update_shape(); |