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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-14 19:05:43 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-14 19:05:43 +0200 |
commit | aa43b5a3f47c943499d6d586491ef20ec5c81359 (patch) | |
tree | 142911685af3212ba94035f6bbb5d2183c75ed72 /scene | |
parent | 3f613236e093e853381cddbdc8fc83abb0f0c828 (diff) | |
parent | bd40474bd6ee850d3f86d0da290e320bd0264fc3 (diff) |
Merge pull request #48287 from aaronfranke/camera-is-frustum
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/camera_3d.cpp | 11 | ||||
-rw-r--r-- | scene/3d/camera_3d.h | 1 |
2 files changed, 12 insertions, 0 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 1c9418ae83..6b8851b4f8 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -500,6 +500,7 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking); ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum); + ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum); ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera); ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit); @@ -623,6 +624,16 @@ Vector<Plane> Camera3D::get_frustum() const { return cm.get_projection_planes(get_camera_transform()); } +bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const { + Vector<Plane> frustum = get_frustum(); + for (int i = 0; i < frustum.size(); i++) { + if (frustum[i].is_point_over(p_position)) { + return false; + } + } + return true; +} + void Camera3D::set_v_offset(float p_offset) { v_offset = p_offset; _update_camera(); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index d9ebe78f1a..c6efc8f9a9 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -153,6 +153,7 @@ public: bool get_cull_mask_bit(int p_layer) const; virtual Vector<Plane> get_frustum() const; + bool is_position_in_frustum(const Vector3 &p_position) const; void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; |