diff options
author | clayjohn <claynjohn@gmail.com> | 2022-05-16 11:56:03 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-05-16 15:07:09 -0700 |
commit | 9b61c855ef00e14925cfdf8a5d61f854c51d92f4 (patch) | |
tree | 8f4e02ccf198e5dfd0ad2ca156549f4da3dacfbd /scene | |
parent | 23207fcfddf47f17a749c1fa8424c11769610b31 (diff) |
Add basic lighting to GLES3 renderer.
This includes all three light types and IBL, but does not include shadows or any form of GI
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 8abdfe713f..b8171ca4bd 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1788,8 +1788,6 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { _validate_high_end("refraction", property); _validate_high_end("subsurf_scatter", property); - _validate_high_end("anisotropy", property); - _validate_high_end("clearcoat", property); _validate_high_end("heightmap", property); if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { |