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authorclayjohn <claynjohn@gmail.com>2022-05-16 11:56:03 -0700
committerclayjohn <claynjohn@gmail.com>2022-05-16 15:07:09 -0700
commit9b61c855ef00e14925cfdf8a5d61f854c51d92f4 (patch)
tree8f4e02ccf198e5dfd0ad2ca156549f4da3dacfbd /scene
parent23207fcfddf47f17a749c1fa8424c11769610b31 (diff)
Add basic lighting to GLES3 renderer.
This includes all three light types and IBL, but does not include shadows or any form of GI
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/material.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8abdfe713f..b8171ca4bd 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1788,8 +1788,6 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
_validate_high_end("refraction", property);
_validate_high_end("subsurf_scatter", property);
- _validate_high_end("anisotropy", property);
- _validate_high_end("clearcoat", property);
_validate_high_end("heightmap", property);
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {