From 9b61c855ef00e14925cfdf8a5d61f854c51d92f4 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 16 May 2022 11:56:03 -0700 Subject: Add basic lighting to GLES3 renderer. This includes all three light types and IBL, but does not include shadows or any form of GI --- scene/resources/material.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'scene') diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 8abdfe713f..b8171ca4bd 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1788,8 +1788,6 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { _validate_high_end("refraction", property); _validate_high_end("subsurf_scatter", property); - _validate_high_end("anisotropy", property); - _validate_high_end("clearcoat", property); _validate_high_end("heightmap", property); if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { -- cgit v1.2.3