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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /scene/scene_string_names.h | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r-- | scene/scene_string_names.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index c5de10a6f6..c5c98ba9e5 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -210,6 +210,10 @@ public: StringName shader_overrides_group; StringName shader_overrides_group_active; +#ifndef DISABLE_DEPRECATED + StringName use_in_baked_light; + StringName use_dynamic_gi; +#endif enum { MAX_MATERIALS = 32 }; |