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authorJuan Linietsky <reduzio@gmail.com>2020-05-01 09:34:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-05-10 15:59:09 -0300
commit1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch)
treeb75303a69491978c1e13360a3e6f355c5234dfe0 /scene/scene_string_names.h
parent6a0473bcc23c096ef9ee929632a209761c2668f6 (diff)
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index c5de10a6f6..c5c98ba9e5 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -210,6 +210,10 @@ public:
StringName shader_overrides_group;
StringName shader_overrides_group_active;
+#ifndef DISABLE_DEPRECATED
+ StringName use_in_baked_light;
+ StringName use_dynamic_gi;
+#endif
enum {
MAX_MATERIALS = 32
};