summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2015-01-10 17:35:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-10 17:35:26 -0300
commit89970848311ee2d49040a148a56d80590091877c (patch)
tree804834a8c481fff872671c63afbf6bc6a7abf354 /scene/resources
parent78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e (diff)
2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/shader_graph.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 8b2f318ec0..9703799a48 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -28,9 +28,6 @@
/*************************************************************************/
#include "shader_graph.h"
#include "scene/scene_string_names.h"
-//todo
-//-RGB ops
-//-mostrar error de conexion
Array ShaderGraph::_get_node_list(ShaderType p_type) const {