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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-10 17:35:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-10 17:35:26 -0300 |
commit | 89970848311ee2d49040a148a56d80590091877c (patch) | |
tree | 804834a8c481fff872671c63afbf6bc6a7abf354 /scene/resources | |
parent | 78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e (diff) |
2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/shader_graph.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 8b2f318ec0..9703799a48 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -28,9 +28,6 @@ /*************************************************************************/ #include "shader_graph.h" #include "scene/scene_string_names.h" -//todo -//-RGB ops -//-mostrar error de conexion Array ShaderGraph::_get_node_list(ShaderType p_type) const { |