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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-07-23 23:41:51 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-07-25 11:17:40 +0200 |
commit | 90019676b076abdfc076ed6f38005d6cce89923b (patch) | |
tree | 63fcbfc3018ae9953b1ef8049c51a07cd1a8728e /scene/resources/visual_shader_particle_nodes.h | |
parent | 3084a48ace3e7dabd83e4c62280328f429defad6 (diff) |
Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index 05a059373b..64acb6d18f 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -352,4 +352,4 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags) -#endif +#endif // VISUAL_SHADER_PARTICLE_NODES_H |