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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-25 14:50:38 +0200
committerGitHub <noreply@github.com>2022-07-25 14:50:38 +0200
commit679633f50538f615dab70c070402970fef298a6c (patch)
tree455805c3a8c1d81fce06bdfe2c4748da41b1aea1 /scene/resources/visual_shader_particle_nodes.h
parent18596f6b3dd8a3bda04d0367d37f94c579a8a6e7 (diff)
parent90019676b076abdfc076ed6f38005d6cce89923b (diff)
Merge pull request #63368 from akien-mga/fix_header_guards
Code quality: Fix header guards consistency
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.h')
-rw-r--r--scene/resources/visual_shader_particle_nodes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 05a059373b..64acb6d18f 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -352,4 +352,4 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags)
-#endif
+#endif // VISUAL_SHADER_PARTICLE_NODES_H