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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-16 14:17:31 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-16 14:17:31 +0300
commit1e60fcc53cd3a1b23943a4f78e736088b118c633 (patch)
tree2f71ef0d41a1d98f45739fb096b47d090cb8b800 /scene/resources/visual_shader_particle_nodes.h
parent67881168d8964b2f4a96a0fbed101839514a3e18 (diff)
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.h')
-rw-r--r--scene/resources/visual_shader_particle_nodes.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index ecd187a885..f5435c3511 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
// Process nodes
-class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
- GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
+class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
public:
enum Mode {