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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-12 12:23:34 +0100
committerGitHub <noreply@github.com>2021-11-12 12:23:34 +0100
commita54bd6e868a3cbaf8c9033815a798a3f5c1107ef (patch)
tree819476e2f71099a386b3e7dccd548818ddca0143 /scene/resources/visual_shader_particle_nodes.cpp
parent55b49dc71b687b9edf640ae2264879852f0b0503 (diff)
parent826e781bfa90f55eed579e9b512a19b0c1c19ba4 (diff)
Merge pull request #53914 from Chaosus/shader_default_texture_param
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 5bdaa8b272..c8f6e9182f 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -351,11 +351,11 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp_vx;
dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
- dtp_vx.param = position_texture;
+ dtp_vx.params[0] = position_texture;
VisualShader::DefaultTextureParam dtp_nm;
dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
- dtp_nm.param = normal_texture;
+ dtp_nm.params[0] = normal_texture;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp_vx);