From 826e781bfa90f55eed579e9b512a19b0c1c19ba4 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Sun, 17 Oct 2021 14:38:26 +0300 Subject: Fix default_texture_param in shader pipeline to support uniform arrays --- scene/resources/visual_shader_particle_nodes.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/resources/visual_shader_particle_nodes.cpp') diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 5bdaa8b272..c8f6e9182f 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -351,11 +351,11 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V Vector VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp_vx; dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx"); - dtp_vx.param = position_texture; + dtp_vx.params[0] = position_texture; VisualShader::DefaultTextureParam dtp_nm; dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm"); - dtp_nm.param = normal_texture; + dtp_nm.params[0] = normal_texture; Vector ret; ret.push_back(dtp_vx); -- cgit v1.2.3