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authorRafał Mikrut <mikrutrafal54@gmail.com>2019-11-01 16:16:31 +0100
committerRafał Mikrut <mikrutrafal54@gmail.com>2019-11-01 16:16:31 +0100
commit9ddb3265e1a6d2f9937ff6a27d04302d76c10431 (patch)
treebb38c5666f5d94af4fef6ca9e013ea77722ebdd5 /scene/resources/visual_shader_nodes.cpp
parent23a381d8827dbcb2d295fa393a5400f7a7e0a1c1 (diff)
Fix some crashes, overflows and using variables without values
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a7df736c78..bd9dd7c23d 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -905,6 +905,7 @@ void VisualShaderNodeCubeMap::_bind_methods() {
VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() {
texture_type = TYPE_DATA;
+ source = SOURCE_TEXTURE;
}
////////////// Scalar Op