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author | Rafał Mikrut <mikrutrafal54@gmail.com> | 2019-11-01 16:16:31 +0100 |
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committer | Rafał Mikrut <mikrutrafal54@gmail.com> | 2019-11-01 16:16:31 +0100 |
commit | 9ddb3265e1a6d2f9937ff6a27d04302d76c10431 (patch) | |
tree | bb38c5666f5d94af4fef6ca9e013ea77722ebdd5 /scene/resources/visual_shader_nodes.cpp | |
parent | 23a381d8827dbcb2d295fa393a5400f7a7e0a1c1 (diff) |
Fix some crashes, overflows and using variables without values
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a7df736c78..bd9dd7c23d 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -905,6 +905,7 @@ void VisualShaderNodeCubeMap::_bind_methods() { VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { texture_type = TYPE_DATA; + source = SOURCE_TEXTURE; } ////////////// Scalar Op |