diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-01 11:32:01 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-02 19:59:34 +0300 |
commit | 59af063636b3e17df488ad0d9e059919aa03fcf1 (patch) | |
tree | 4db4a9a8ad184b00a8cab9f1869bad226fe96f14 /scene/resources/visual_shader_nodes.cpp | |
parent | bf12719ccabcea9bf9b274f77511e02581678774 (diff) |
Add support for 2D vector type to visual shaders
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 1193 |
1 files changed, 889 insertions, 304 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 9987408046..9a714fd3dd 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -30,6 +30,65 @@ #include "visual_shader_nodes.h" +////////////// Vector Base + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; + } + return PORT_TYPE_SCALAR; +} + +void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const { + return op_type; +} + +void VisualShaderNodeVectorBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() { +} + ////////////// Constants Base VisualShaderNodeConstant::VisualShaderNodeConstant() { @@ -294,10 +353,72 @@ void VisualShaderNodeColorConstant::_bind_methods() { VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { } -////////////// Vector +////////////// Vector2 + +String VisualShaderNodeVec2Constant::get_caption() const { + return "Vector2Constant"; +} + +int VisualShaderNodeVec2Constant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Constant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)", constant.x, constant.y) + ";\n"; +} + +void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Constant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec2Constant::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec2Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec2Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() { +} + +////////////// Vector3 String VisualShaderNodeVec3Constant::get_caption() const { - return "VectorConstant"; + return "Vector3Constant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -439,7 +560,7 @@ int VisualShaderNodeTexture::get_input_port_count() const { VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; case 1: return PORT_TYPE_SCALAR; case 2: @@ -529,7 +650,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - default_uv = "UV.xy"; + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -547,9 +668,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; @@ -575,9 +696,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; @@ -599,9 +720,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; } else { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -622,9 +743,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n"; } else { - code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; @@ -1730,10 +1851,6 @@ int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1742,12 +1859,8 @@ int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } -VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { - return "op"; //no output port means the editor will be used as port + return "op"; } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1778,13 +1891,21 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_CROSS: - code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_REFLECT: - code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + code += "vec2(0.0);\n"; + } else { + code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; @@ -1796,6 +1917,27 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader return code; } +void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorOp::set_operator(Operator p_op) { ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); if (op == p_op) { @@ -1810,11 +1952,27 @@ VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() cons } Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("operator"); return props; } +String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (op == OP_CROSS || op == OP_REFLECT) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid operator for that type."); + } + + return String(); +} + void VisualShaderNodeVectorOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); @@ -1837,8 +1995,18 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + set_input_port_default_value(1, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + set_input_port_default_value(1, Vector3()); + } break; + default: + break; + } } ////////////// Color Op @@ -2412,10 +2580,6 @@ int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -2424,22 +2588,18 @@ int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } -VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { - return ""; //no output port means the editor will be used as port + return "result"; } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_MAX] = { + static const char *funcs[FUNC_MAX] = { "normalize($)", - "max(min($, vec3(1.0)), vec3(0.0))", + "", // FUNC_SATURATE "-($)", "1.0 / ($)", - "", - "", + "", // FUNC_RGB2HSV + "", // FUNC_HSV2RGB "abs($)", "acos($)", "acosh($)", @@ -2468,12 +2628,37 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad "tan($)", "tanh($)", "trunc($)", - "vec3(1.0, 1.0, 1.0) - $" + "" // FUNC_ONEMINUS }; + if (func == FUNC_SATURATE) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "max(min($, vec2(1.0)), vec2(0.0))"; + } else { + code = "max(min($, vec3(1.0)), vec3(0.0))"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + + if (func == FUNC_ONEMINUS) { + String code; + + if (op_type == OP_TYPE_VECTOR_2D) { + code = "vec2(1.0, 1.0) - $"; + } else { + code = "vec3(1.0, 1.0, 1.0) - $"; + } + return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; + } + String code; if (func == FUNC_RGB2HSV) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; @@ -2484,6 +2669,9 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; code += " }\n"; } else if (func == FUNC_HSV2RGB) { + if (op_type == OP_TYPE_VECTOR_2D) { // not supported + return " " + p_output_vars[0] + " = vec2(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; @@ -2492,12 +2680,31 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " }\n"; } else { - code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; } return code; } +void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + void VisualShaderNodeVectorFunc::set_function(Function p_func) { ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { @@ -2519,11 +2726,27 @@ VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() } Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { - Vector<StringName> props; + Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); props.push_back("function"); return props; } +String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + bool invalid_type = false; + + if (op_type == OP_TYPE_VECTOR_2D) { + if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) { + invalid_type = true; + } + } + + if (invalid_type) { + return TTR("Invalid function for that type."); + } + + return String(); +} + void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); @@ -2569,7 +2792,16 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - set_input_port_default_value(0, Vector3()); + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2()); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3()); + } break; + default: + break; + } } ////////////// ColorFunc @@ -2754,11 +2986,11 @@ int VisualShaderNodeUVFunc::get_input_port_count() const { VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { switch (p_port) { case 0: - [[fallthrough]]; // uv + return PORT_TYPE_VECTOR_2D; // uv case 1: - return PORT_TYPE_VECTOR; // scale + return PORT_TYPE_VECTOR_2D; // scale case 2: - return PORT_TYPE_VECTOR; // offset & pivot + return PORT_TYPE_VECTOR_2D; // offset & pivot default: break; } @@ -2801,7 +3033,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const { } VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; + return PORT_TYPE_VECTOR_2D; } String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { @@ -2818,9 +3050,9 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: String uv; if (p_input_vars[0].is_empty()) { if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - uv = "vec3(UV.xy, 0.0)"; + uv = "UV"; } else { - uv = "vec3(0.0)"; + uv = "vec2(0.0)"; } } else { uv = vformat("%s", p_input_vars[0]); @@ -2847,9 +3079,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun return; } if (p_func == FUNC_PANNING) { - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(2, Vector2()); // offset } else { // FUNC_SCALING - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot + set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot } func = p_func; emit_changed(); @@ -2877,8 +3109,8 @@ void VisualShaderNodeUVFunc::_bind_methods() { } VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { - set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale - set_input_port_default_value(2, Vector3()); // offset + set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale + set_input_port_default_value(2, Vector2()); // offset } ////////////// Dot Product @@ -2930,10 +3162,6 @@ int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } -VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -2950,12 +3178,31 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } +void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; } VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Determinant @@ -3007,8 +3254,13 @@ int VisualShaderNodeDerivativeFunc::get_input_port_count() const { } VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } return PORT_TYPE_SCALAR; } @@ -3022,8 +3274,13 @@ int VisualShaderNodeDerivativeFunc::get_output_port_count() const { } VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } return PORT_TYPE_SCALAR; } @@ -3050,12 +3307,15 @@ void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; default: break; } @@ -3094,11 +3354,12 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); BIND_ENUM_CONSTANT(FUNC_SUM); @@ -3125,7 +3386,9 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; default: break; @@ -3152,7 +3415,9 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; default: break; @@ -3175,19 +3440,24 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); - set_input_port_default_value(2, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); break; default: break; @@ -3210,11 +3480,12 @@ void VisualShaderNodeClamp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3234,10 +3505,6 @@ int VisualShaderNodeFaceForward::get_input_port_count() const { return 3; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { switch (p_port) { case 0: @@ -3255,14 +3522,33 @@ int VisualShaderNodeFaceForward::get_output_port_count() const { return 1; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } @@ -3331,9 +3617,16 @@ int VisualShaderNodeStep::get_input_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + if (p_port == 1) { + return PORT_TYPE_VECTOR_2D; + } + break; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 1) { return PORT_TYPE_VECTOR; } @@ -3345,12 +3638,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p } String VisualShaderNodeStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge"; - } else if (p_port == 1) { - return "x"; + switch (p_port) { + case 0: + return "edge"; + case 1: + return "x"; } - return ""; + return String(); } int VisualShaderNodeStep::get_output_port_count() const { @@ -3359,9 +3653,13 @@ int VisualShaderNodeStep::get_output_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR; default: break; @@ -3379,30 +3677,26 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(1, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + } break; default: break; } @@ -3428,11 +3722,13 @@ void VisualShaderNodeStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3453,9 +3749,16 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + if (p_port == 2) { + return PORT_TYPE_VECTOR_2D; // x + } + break; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 2) { return PORT_TYPE_VECTOR; // x } @@ -3467,14 +3770,15 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ } String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "edge0"; - } else if (p_port == 1) { - return "edge1"; - } else if (p_port == 2) { - return "x"; + switch (p_port) { + case 0: + return "edge0"; + case 1: + return "edge1"; + case 2: + return "x"; } - return ""; + return String(); } int VisualShaderNodeSmoothStep::get_output_port_count() const { @@ -3483,9 +3787,13 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR; default: break; @@ -3504,31 +3812,29 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, 0.0); // x - } - break; - case OP_TYPE_VECTOR: - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0 - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } - break; - case OP_TYPE_VECTOR_SCALAR: - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(0, 0.0); // edge0 - set_input_port_default_value(1, 0.0); // edge1 - } - if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x - } + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_2D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_3D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x break; default: break; @@ -3555,18 +3861,20 @@ void VisualShaderNodeSmoothStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(0, 0.0); // edge0 + set_input_port_default_value(1, 1.0); // edge1 + set_input_port_default_value(2, 0.5); // x } ////////////// Distance @@ -3579,17 +3887,14 @@ int VisualShaderNodeVectorDistance::get_input_port_count() const { return 2; } -VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "p0"; - } else if (p_port == 1) { - return "p1"; + switch (p_port) { + case 0: + return "a"; + case 1: + return "b"; } - return ""; + return String(); } int VisualShaderNodeVectorDistance::get_output_port_count() const { @@ -3604,13 +3909,34 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b } ////////////// Refract Vector @@ -3632,14 +3958,15 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input } String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "I"; - } else if (p_port == 1) { - return "N"; - } else if (p_port == 2) { - return "eta"; + switch (p_port) { + case 0: + return "I"; + case 1: + return "N"; + case 2: + return "eta"; } - return ""; + return String(); } int VisualShaderNodeVectorRefract::get_output_port_count() const { @@ -3676,9 +4003,16 @@ int VisualShaderNodeMix::get_input_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + if (p_port == 2) { + break; + } + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: if (p_port == 2) { break; } @@ -3705,9 +4039,13 @@ int VisualShaderNodeMix::get_output_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { switch (op_type) { - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_2D_SCALAR: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; - case OP_TYPE_VECTOR_SCALAR: + case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR; default: break; @@ -3725,27 +4063,31 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); // a - set_input_port_default_value(1, 1.0); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) { - set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight - } - break; - case OP_TYPE_VECTOR_SCALAR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b - if (op_type == OP_TYPE_VECTOR) { - set_input_port_default_value(2, 0.5); // weight - } - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_2D_SCALAR: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_3D_SCALAR: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; default: break; } @@ -3771,11 +4113,13 @@ void VisualShaderNodeMix::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3792,7 +4136,15 @@ String VisualShaderNodeVectorCompose::get_caption() const { } int VisualShaderNodeVectorCompose::get_input_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { @@ -3800,29 +4152,80 @@ VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input } String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; } + return String(); } int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } -VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } +void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + } break; + case OP_TYPE_VECTOR_3D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + set_input_port_default_value(2, 0.0); + } break; + default: + break; + } + op_type = p_op_type; + emit_changed(); +} + String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + String code; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + } break; + default: + break; + } + return code; } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { @@ -3889,16 +4292,20 @@ int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } -VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR; -} - String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } int VisualShaderNodeVectorDecompose::get_output_port_count() const { - return 3; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return 2; + case OP_TYPE_VECTOR_3D: + return 3; + default: + break; + } + return 0; } VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { @@ -3906,25 +4313,70 @@ VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_o } String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { - if (p_port == 0) { - return "x"; - } else if (p_port == 1) { - return "y"; - } else { - return "z"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + } + } break; + case OP_TYPE_VECTOR_3D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + } + } break; + default: + break; + } + return String(); +} + +void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + switch (p_op_type) { + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + } break; + default: + break; } + op_type = p_op_type; + emit_changed(); } String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; - code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; - code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + switch (op_type) { + case OP_TYPE_VECTOR_2D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + } break; + case OP_TYPE_VECTOR_3D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + } break; + default: + break; + } return code; } VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { - set_input_port_default_value(0, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); } ////////////// Transform Decompose @@ -4574,10 +5026,110 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { } -////////////// Vector Uniform +////////////// Vector2 Uniform + +String VisualShaderNodeVec2Uniform::get_caption() const { + return "Vector2Uniform"; +} + +int VisualShaderNodeVec2Uniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec2Uniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_2D; +} + +String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) { + default_value = p_value; + emit_changed(); +} + +Vector2 VisualShaderNodeVec2Uniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec2 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y); + } + code += ";\n"; + return code; +} + +String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeVec2Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec2Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // all qualifiers are supported +} + +bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + +Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + +VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() { +} + +////////////// Vector3 Uniform String VisualShaderNodeVec3Uniform::get_caption() const { - return "VectorUniform"; + return "Vector3Uniform"; } int VisualShaderNodeVec3Uniform::get_input_port_count() const { @@ -4792,7 +5344,7 @@ int VisualShaderNodeTextureUniform::get_input_port_count() const { } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { @@ -4940,7 +5492,7 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const { String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - default_uv = "UV.xy"; + default_uv = "UV"; } else { default_uv = "vec2(0.0)"; } @@ -4955,9 +5507,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -5523,7 +6075,9 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; @@ -5557,7 +6111,9 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in switch (op_type) { case OP_TYPE_INT: return PORT_TYPE_SCALAR_INT; - case OP_TYPE_VECTOR: + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; @@ -5580,16 +6136,20 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_FLOAT: - set_input_port_default_value(1, 1.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); break; case OP_TYPE_INT: - set_input_port_default_value(1, 1); - set_input_port_default_value(2, 0); + set_input_port_default_value(1, 1, get_input_port_default_value(1)); + set_input_port_default_value(2, 0, get_input_port_default_value(2)); break; - case OP_TYPE_VECTOR: - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); + case OP_TYPE_VECTOR_2D: + set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2)); + break; + case OP_TYPE_VECTOR_3D: + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); break; case OP_TYPE_BOOLEAN: set_input_port_default_value(1, true); @@ -5620,11 +6180,12 @@ void VisualShaderNodeSwitch::_bind_methods() { // static ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(OP_TYPE_MAX); @@ -5854,7 +6415,9 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: return PORT_TYPE_SCALAR_INT; - case CTYPE_VECTOR: + case CTYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case CTYPE_VECTOR_3D: return PORT_TYPE_VECTOR; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; @@ -5926,7 +6489,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: String code; switch (comparison_type) { - case CTYPE_SCALAR: + case CTYPE_SCALAR: { if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { @@ -5934,33 +6497,34 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: } else { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } - break; - - case CTYPE_SCALAR_INT: + } break; + case CTYPE_SCALAR_INT: { code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_VECTOR: + } break; + case CTYPE_VECTOR_2D: { + code += " {\n"; + code += " bvec2 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; + } break; + case CTYPE_VECTOR_3D: { code += " {\n"; code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; - break; - - case CTYPE_BOOLEAN: + } break; + case CTYPE_BOOLEAN: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - - case CTYPE_TRANSFORM: + } break; + case CTYPE_TRANSFORM: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; - break; - + } break; default: break; } @@ -5974,18 +6538,23 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty } switch (p_comparison_type) { case CTYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); simple_decl = true; break; case CTYPE_SCALAR_INT: - set_input_port_default_value(0, 0); - set_input_port_default_value(1, 0); + set_input_port_default_value(0, 0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0, get_input_port_default_value(1)); simple_decl = true; break; - case CTYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + case CTYPE_VECTOR_2D: + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + simple_decl = false; + break; + case CTYPE_VECTOR_3D: + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); simple_decl = false; break; case CTYPE_BOOLEAN: @@ -6039,7 +6608,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (comparison_type == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) { props.push_back("condition"); } return props; @@ -6055,13 +6624,14 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); BIND_ENUM_CONSTANT(CTYPE_SCALAR); BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); - BIND_ENUM_CONSTANT(CTYPE_VECTOR); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); BIND_ENUM_CONSTANT(CTYPE_MAX); @@ -6096,8 +6666,13 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { - if (op_type == OP_TYPE_VECTOR) { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } return PORT_TYPE_SCALAR; } @@ -6118,11 +6693,15 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { } VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { - if (op_type == OP_TYPE_SCALAR) { - return PORT_TYPE_SCALAR; - } else { - return PORT_TYPE_VECTOR; + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR; + default: + break; } + return PORT_TYPE_SCALAR; } String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { @@ -6139,16 +6718,21 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { return; } switch (p_op_type) { - case OP_TYPE_SCALAR: - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); - break; - case OP_TYPE_VECTOR: - set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); - set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - break; + case OP_TYPE_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_2D: { + set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_3D: { + set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); + set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; default: break; } @@ -6170,10 +6754,11 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); - BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } |