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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-12-10 18:48:05 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-10 18:48:05 +0100 |
commit | 3bfdb28ab2d948fd7e6ac1ea9fcb2b4b33e59e43 (patch) | |
tree | a4dbd9edd22b1b8c2341609e13d154b1d92f8ebe /scene/resources/visual_shader_nodes.cpp | |
parent | bc6cd53b4d3aa46161abac6cf7737368a367afd0 (diff) | |
parent | 92e9cca5be9158272329a3cd71ffda7dc09bb0cd (diff) |
Merge pull request #55770 from Calinou/shader-rename-hint-aniso
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 51e7ec8092..9e60a1243f 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -4877,8 +4877,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; - case TYPE_ANISO: - code += " : hint_aniso;\n"; + case TYPE_ANISOTROPY: + code += " : hint_anisotropy;\n"; break; default: code += ";\n"; @@ -4967,7 +4967,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); - BIND_ENUM_CONSTANT(TYPE_ANISO); + BIND_ENUM_CONSTANT(TYPE_ANISOTROPY); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); @@ -5154,8 +5154,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; - case TYPE_ANISO: - code += " : hint_aniso;\n"; + case TYPE_ANISOTROPY: + code += " : hint_anisotropy;\n"; break; default: code += ";\n"; @@ -5227,8 +5227,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; - case TYPE_ANISO: - code += " : hint_aniso;\n"; + case TYPE_ANISOTROPY: + code += " : hint_anisotropy;\n"; break; default: code += ";\n"; @@ -5300,8 +5300,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_NORMAL_MAP: code += " : hint_normal;\n"; break; - case TYPE_ANISO: - code += " : hint_aniso;\n"; + case TYPE_ANISOTROPY: + code += " : hint_anisotropy;\n"; break; default: code += ";\n"; |