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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-09 11:15:41 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-09 11:15:41 +0200 |
commit | 27cf525713ab013260fc7444185ecf0e8948b0eb (patch) | |
tree | 7316e7d26d4e0e842facdad690f77ae22d046e83 /scene/resources/visual_shader_nodes.cpp | |
parent | 0cbb19a246b2a701dde848d86bff319b571efad7 (diff) | |
parent | f632e36ae5fbc8499eb0bdac753bfd864759cbbb (diff) |
Merge pull request #42248 from Chaosus/vs_particles_shader
Continuation of work on visual particles system
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 5bcc6dda97..d3b094de31 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -860,7 +860,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh } String id = make_unique_id(p_type, p_id, "curve"); String code; - code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n"; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n"; return code; } |